Location of OpenGL32.lib and other libs in Windows 10

I was trying to set up the SFML library (static) on Visual Studio Community Edition 2017. It was a bit unclear from the library’s documentation what libs to include. After few trials following is the list of libs required for SFML components.
For Debug:

sfml-audio-s-d.lib
sfml-graphics-s-d.lib
sfml-network-s-d.lib
sfml-system-s-d.lib
sfml-window-s-d.lib
opengl32.lib
winmm.lib
gdi32.lib
freetype.lib
openal32.lib
flac.lib
vorbisenc.lib
vorbisfile.lib
vorbis.lib
ogg.lib
ws2_32.lib

For Release:

sfml-audio-s.lib
sfml-network-s.lib
sfml-window-s.lib
sfml-graphics-s.lib
sfml-system-s.lib
opengl32.lib
winmm.lib
gdi32.lib
freetype.lib
openal32.lib
flac.lib
vorbisenc.lib
vorbisfile.lib
vorbis.lib
ogg.lib
ws2_32.lib

And it worked!

Now, the interesting thing is that few of these libraries weren’t provided by SFML (e.g. OpenGL32.lib, winmm.lib). Certainly, these were provided by the Windows environment. After few online searches, I understood that these were installed as part of Windows SDK by the Visual Studio compiler. However, the location provided by them didn’t match for me (Windows 10). A simple search led me to the following location:

C:\Program Files (x86)\Windows Kits\10\Lib\10.0.17134.0\um\x64

It had lots of static libs including OpenGL32.lib, winmm.lib etc. So, it seems that in Windows 10 the Windows Kits get installed directly in the Program Files (x86) folder.

Few other interesting things I learned:

  1. Open GL is a standard, not a centrally controlled library per se. Each compiler is free to implement it in its own way.
  2. ls -1 -> gives files’ name in single column 😉